Overwatch 2 is a free-to-play FPS game developed by Blizzard Entertainment.

I worked on Underworld and unannounced ACT2 campaign mission.

Underworld is a limited-time event launched with Season 6: Invasion. I designed the core game mechanics, game beats, pacing, objectives and came up with different gameplays that fit our design pillars.

 

The core game mechanics of this game mode require players to pick up different sizes of batteries and return to the repair machine of the robot. Enemy units will constantly attack the repair machine.

I also designed new mechanics for the enemy units so that they would be able to “steal“ the battery and run away. All of these works are done by visual scripting.

The goal is to create a situation where players need to strategize and work together to defend the repair machine while defeat the fleeing enemies to get the batteries.

 

The Hack Circle is scripted to progress when players are inside of it and the progressing speed depends on the number of players inside. The game mechanics of the hack circle is also done by engine and scripting work.