Angela Wei

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Sometimes I've believed as many as six impossible things before breakfast.

————- Alice in Wonderland

 
 

Projects

 

Game Designer, Mission Designer

Overwatch 2

https://overwatch.blizzard.com/en-us/

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Sr.Associate Level Designer

Call of Duty: Vanguard

https://www.callofduty.com/content/atvi/callofduty/vanguard/web/en/home.html

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Associate Level Designer

Call of Duty Black Ops: Cold War

https://www.callofduty.com/blackopscoldwar

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PERSONAL pROJECT
 
 
 
 
 
 
 

Call of Duty: Mobile https://www.callofduty.com/mobile

Level Designer

Worked as the level and gameplay designer for arcade modes: Rockets Only, Sniper Only. Assisted on Gun Game. Created white box for several building blocks, level designed Dolphin Island, worked with other level designers on diner, bus station, designed cactus damage system, designed strops layout and mapping for forests and foliage layout in Battle Royale Mode. Assisted lead designer's job and analyzed current gameplay to come up with Easter egg system and designed festival gameplay events.

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GoodBye

Environment Artist

Goodbye is ALT CTRL horror game where the player must stay alive with a oujia board peripheral.

Worked with multiple designers and artists to create a horror and narrative experience for the players.

 
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Asylum

Asylum is a survival horror game which you play as a DID patient who is gathering clues in the day, and aim to escape your physical mental asylum, while during the nighttime, you will aim to escape this physical mental asylum and run, hide, fight or be killed from the lurid monsters.

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ArchiTac http://squishfishgames.com/

Artist

Designed and made the character, props and environment.

ArchiTac is a Base Building sandbox game where the player builds vertically into the sky in order to collect resources and leave the ocean world they’re stranded on.

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